WEEK 1
This is what usually happens with ".w3d" LW bones
WEEK 2
No examples made this week
WEEK 3
trails1
WEEK 4
pac man tile style AI
3d tile maps
WEEK 5
timeout() overlay fader
fog + mist 1
fog + mist 2
WEEK 6
Camera changing + collision
IK to FK Bake
Inventory between shockwave movies
Combination lock
WEEK 7
Music Score
Bones animation choosing
Burglar uv texture map
Baked shadows for architecture
WEEK 8
Radiosity renders
Some test renders
Alpha channels
AI behaviors Attack & wander
Final collision behavior with pissing behavior
Inventory Screen
screen shots
EVALUATION
The Burglar Beta
WEEK 9
3D a-star pathfinder + tile map editor
Tweaking the transform() object for controlling bone motion + looking at enemy's
WEEK 10
new character collision and behaviors script - 119 kb
Killing models via OOP - 9kb
Keyframe versus bones animation - 107kb
WEEK 11
2D semi-random path trajectories via imaging lingo 3 kb
3D semi-random path trajectories via OOP lingo 8 kb
WEEK 12
A new rendition of the A*Pathfinder with more behaviors 285 kb
WEEK 13
AABB collision detection ( 1 boid ) 5 kb
AABB collision detection ( 60 boids ) 5 kb
WEEK 14
lightwave content folder mocap (VERY CAMP) 195 kb